About this job
<p><strong>neoBIM</strong> is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.</p>
<p>We're hiring our <strong>founding designer</strong> to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline.</p>
<p><strong>How we think about design here</strong></p>
<p>The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.</p>
<p>We're not dogmatic about <em>never</em> opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.</p>
<h2>Tasks</h2>
<ul>
<li>Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility</li>
<li>Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase</li>
<li>Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows</li>
<li>Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language</li>
<li>Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation</li>
<li>Shape the brand and marketing surface as the company grows</li>
</ul>
<h2>Requirements</h2>
<p>This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:</p>
<ul>
<li>You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you</li>
<li>You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene</li>
<li>You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose</li>
<li>You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like</li>
<li>You design with light/dark mode and responsiveness from the start, not as an afterthought</li>
</ul>
<h2>Benefits</h2>
<ul>
<li>Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space</li>
<li>Competitive salary</li>
<li>Direct access to the founders, no design-by-committee, no layers between you and the work</li>
<li>The chance to define how a category of professional 3D tooling looks and feels for the next decade</li>
<li>Access to World-Class Infrastructure</li>
<li>A Culture of Deep Tech and Real-World Application</li>
<li>Flexibility with remote first work enviroment and a great team that shapes the future</li>
</ul>
<p><strong>Send us your portfolio and CV</strong></p>
<p>For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.</p>
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