VFX Artist (f/m/d) Regular / Senior — Opportunihub
Job

VFX Artist (f/m/d) Regular / Senior

Aesir · München

At a glance

Type
Job
Organisation
Aesir
Location
München
Work mode
On-site
Deadline
Rolling / not stated
Posted
7 Sep 2026

About this job

<br><strong>Your role:</strong><p><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);display:inline;">As a </span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><span><span>VFX</span></span></span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);display:inline;"> Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient </span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><span><span>FX</span></span></span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);display:inline;">. You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects.</span></p><br><strong>The kind of stuff you`ll be doing:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Build and maintain <span>VFX</span> directly in Unreal Engine 5 using Niagara.</p></li><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and implement particle effects and <span>VFX</span> for combat, abilities, environments, and UI feedback.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Build and maintain <span>VFX</span> directly in Unreal Engine 5 using Niagara.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Implement destruction, fluid, and other physics-based simulations where needed.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Develop procedural <span>VFX</span> solutions to speed up iteration and improve consistency.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Integrate <span>VFX</span> with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Translate briefs and art direction into effects that fit the visual style and tone of each project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Contribute to style guides and reference boards for effects across a project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Take and act on feedback throughout iterative review cycles.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Help define and improve <span>VFX</span> workflows and pipelines.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work on multiple game titles across different platforms simultaneously.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Implement destruction, fluid, and other physics-based simulations where needed.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Develop procedural <span>VFX</span> solutions to speed up iteration and improve consistency.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create supporting textures and materials/shaders for <span>VFX</span> use.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Integrate <span>VFX</span> with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Translate briefs and art direction into effects that fit the visual style and tone of each project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Contribute to style guides and reference boards for effects across a project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Take and act on feedback throughout iterative review cycles.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Help define and improve <span>VFX</span> workflows and pipelines.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work on multiple game titles across different platforms simultaneously.</p></li></ul></p><br><strong>The ideal candidate also has:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience with procedural/simulation tools such as Houdini or Embergen.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Background in traditional art fundamentals (color, motion, timing).</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Interest in bridging the gap between Art and Technical Art.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Motivation to learn German.</p></li></ul></p><br><strong>You have:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">A strong portfolio demonstrating particle and <span>VFX</span> work for real-time games.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Solid understanding of particle systems, timing, color, and motion as tools for visual storytelling.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience creating and implementing <span>VFX</span> directly in Unreal Engine 5 (Niagara).</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Good knowledge of shaders and materials as they relate to <span>VFX</span>, including building effects using Unreal's Material Editor / Shader Graph.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Very good understanding of performance considerations and optimization for real-time <span>VFX</span> (e.g. draw calls, overdraw, texture and <span><span><span>LOD</span></span></span> budgets), including familiarity with in-engine profiling tools.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience with procedural <span>VFX</span> and simulation workflows, including destruction and fluid effects.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender for supporting textures and assets.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">An eye for detail and consistency across a range of visual styles, from stylized to realistic.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience integrating <span>VFX</span> with gameplay via Blueprints, triggering, timing, and exposing parameters for designers to tune.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Understanding of vector math and core art fundamentals (lighting, composition, color theory) as they apply to real-time <span>VFX</span>.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience creating supporting 3D models for <span>VFX</span>-related assets (e.g. debris, projectiles, impact geometry).</p></li></ul></p><br><strong>You are:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Self-motivated, self-directed, reliable, and take initiative.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">A collaborative team player who enjoys solving problems together.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Able to gather, analyze, and act on feedback from the team, with openness to critique.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Eager to learn and research new tools, styles, and techniques.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Confident with English communication, both verbally and in writing.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Happy to work with our team in Munich (Germany).</p></li></ul></p><br><strong>What we offer:</strong><p><ul><li>A welcoming and vibrant office</li><li>Flexible remote work options tailored to your needs</li><li>A 38-hour work week that promotes a healthy work-life balance</li><li>Monthly €50 credit card top-up*</li><li>Public transport ticket covered by Aesir</li><li>Lunch subsidy of €7.50 for each day you work, whether on site or remotely*</li><li>Free drinks, coffee, tea, and a weekly fresh organic fruit basket</li><li>Table tennis and foosball for creative breaks</li><li>Fun company events :)</li></ul></p><p>Find <a href="https://www.arbeitnow.com">Jobs in Germany</a> on Arbeitnow</a>

How to apply

  1. 1 Read the full details above and confirm you meet the eligibility criteria.
  2. 2 Prepare your documents — an updated CV, and any cover letter, proposal or certificates required.
  3. 3 Click Apply on official site to complete your application on Aesir’s official page.
  4. 4 Submit as early as possible — many close once filled.
Apply on official site

Sourced from arbeitnow. Always verify details on the official website. Opportunihub never charges you to apply.

Frequently asked questions

How do I apply for VFX Artist (f/m/d) Regular / Senior?

Review the full details and eligibility on this page, prepare your documents, then use the “Apply on official site” button to complete your application on Aesir’s official page.

Is this opportunity remote or location-based?

This opportunity is based in München. Check the official listing for any relocation or on-site requirements.

Is VFX Artist (f/m/d) Regular / Senior free to apply for?

Opportunihub lists this Job for free. Legitimate Jobs do not ask for payment to apply — never pay a fee to submit an application.